#Episode 4.1 - Progress Update


Hey everyone on this peaceful Sunday!

I wanted to share some updates on our progress and what’s going on with us. So, as usual, let’s start with a quick overview:



As you can see, the scripts are now fully ready! That means the text part of Episode 4.1 is complete—we know exactly which scenes we’ll add, what content will be included, and all the extra details. We’re also past the halfway mark for the graphics—so far, we’ve created over four major scenes and a few additional elements. We’re slowly adding them to the game and testing everything to make sure it works. Soon, we’ll also start translating the scenes into all available game languages.

Progress is a bit slower than usual, but that’s because we’re working on multiple scenes at once, including some future ones. I won’t spoil anything now, but I promise you’ll love the surprise! On top of that, we’re still in the process of onboarding new artists, which hasn’t been going as smoothly as we hoped. Initially, we had four potential new artists, but one dropped out, and another didn’t meet our quality standards. That leaves us with two, and while we’re still trying to establish a long-term collaboration, we’ve run into quite a few challenges. Instead of speeding things up, it’s actually slowing us down, but I believe that in the long run, this investment will pay off.

Because of these setbacks, I can’t give you a specific release date for Episode 4.1 just yet. Some scenes are being handled by new artists, and I can’t be sure they’ll be finished on time or meet our quality expectations. If we need to redo or adjust them, it’ll take extra time. I value my word more than anything, so I’ll only announce a firm release date closer to March when I have more clarity.

But don’t worry! We’re taking a small step back now so we can jump forward and release content much faster in the future. My goal for 2025 remains the same—I’m aiming to release 12,000 new renders and tons of animations. We’ve already created over 1,500 this year, so once we get back on track, I hope to hit that target by October!

But enough talk—let’s get back to work! Here are a few renders for you to check out.
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